1500 Pts - Eldar Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Farseer (HQ) 1 5 5 3 4 3 5 1/2 10 4(I)+ 118
Independent Character; Psyker; CC Weapon (x1); Witchblade (x1)
  Ghosthelm Ignore Perils of the Warp on a 4+. Daemons fighting the wearer 1/2 WS. [5]
  Mind War Choose an enemy model within 18". The Farseer and this model roll 1D6 and add Ld - for each point the Farseer wins by, the enemy suffers 1 wound. [15]
  Warlock Bodyguard 1 4 4 3 3 1 4 1/2 8 4(I)+ [42]
Psychic Powers; Shuriken Pistol (x1); Witchblade (x1)
    Destructor Template, S5, AP4, Assault 1. Use instead of shooting. [15]
Howling Banshees (Elites) 5 4 4 3 3 1 5 1/2 9 4+ 145
Power Weapon; Shuriken Pistol; Banshee Mask
  Exarch 1 5 5 3/5 3 1 6 2 9 3+ [65]
Executioner; Shuriken Pistol; Banshee Mask
    Acrobatic Before attacking in CC, the Exarch may be repositioned in contact with any enemy model in the opposing unit. [8]
    War Shout In the first round of Assault, any enemy fighting the Exarch must pass a Ld test or reduce their WS by 1 for the rest of that Assault Phase. [20]
Striking Scorpions (Elites) 6 4 4 4 3 1 5 1/2 9 3+ 159
Mandiblasters; Shuriken Pistol & CCW
  Exarch 1 5 5 4/5 3 1 6 2/3 9 3+ [63]
Biting Blade; Mandiblasters; Shuriken Pistol
    Crushing Blow +1 Strength (included on profile). [10]
    Stealth The Exarch and his squad may Infiltrate if allowed. [20]
Warp Spiders (Elites) 4 4 4 3 3 1 5 1 9 3+ 167
Warp Jump Generators; Deathspinner
  Exarch 1 5 5 3 3 1 6 2 9 3+ [79]
Deathspinner
    Withdraw Unit may voluntarily Fall Back after the Assault Phase, enemy may only Consolidate. The unit automatically regroups. [15]
    Surprise Assault When the Exarch and his squad charge, they get +2 At (rather than +1). [30]
Guardian Defender Squad (Troops) 10 3 3 3 3 1 4 1 8 5+ 169
Shuriken Catapult
  Grav Platform & Crew 2 3 3 3 3 1 4 1 8 5+ [40]
Move and fire; Shuriken Catapult (x2); Scatter Laser (x1)
  Warlock 1 4 4 3 3 1 4 1 8 4(I)+ [49]
Singing Spear
    Conceal The Warlock's whole squad always has a 5+ cover save. [20]
Guardian Defender Squad (Troops) 10 3 3 3 3 1 4 1 8 5+ 184
Shuriken Catapult
  Grav Platform & Crew 2 3 3 3 3 1 4 1 8 5+ [55]
Move and fire; Shuriken Catapult (x2); Missile Launcher (x1)
  Warlock 1 4 4 3 3 1 4 1 8 4(I)+ [49]
Singing Spear
    Conceal The Warlock's whole squad always has a 5+ cover save. [20]
Rangers (Troops) 4 3 4 3 3 1 4 1 8 5+ 76
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Rangers (Troops) 4 3 4 3 3 1 4 1 8 5+ 76
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Vyper Squadron (Fast Attack) 1 BS: 3 Front: 10 Side: 10 Rear: 10 70
Fast; Skimmer; Open-Topped; Linked Shuriken Catapults (x1); Missile Launcher (x1)
Falcon Grav-Tank (Heavy Support) 1 BS: 3 Front: 12 Side: 12 Rear: 10 155
Skimmer; Tank; Fast; Carries 6 models (not Avatars, Wraithlords, Wraithguard, or squads with an Antigrav platform); Linked Shuriken Catapults; Bright Lance; Pulse Laser
Dark Reapers (Heavy Support) 5 4 4 3 3 1 5 1 9 4+ 185
Reaper Launcher
Option Footnotes:
  Banshee Mask Always strike first in the first round of an assault. If both sides always strike first, they go simultaneously.
  Biting Blade If an enemy with more than 1 wound is wounded, continue rolling to wound until you fail to do so.
  Bright Lance 36"R, S8, AP2, Assault 1. Treats AV > 12 as 12.
  CC Weapon +1A if used with another CCW / pistol.
  Deathspinner 12"R, S6, AP-, Rapid Fire.
  Eldar Missile Launcher 48"R. (S8, AP3, Heavy 1) OR (S4, AP4, Heavy 1 Blast).
  Executioner No armour save in close combat. +2S (included on profile).
  Linked Shuriken Catapults 12"R, S4, AP5, Assault 2, Linked.
  Mandiblasters Mandiblasters can be used in close combat if their wearer is within 2" of an enemy. They strike at +2 Initiative, inflicting an S4 hit on a roll of 4+.
  Power Weapon No armour save in close combat.
  Pulse Laser 48"R, S8, AP2, Heavy D3.
  Ranger Long Rifle 36"R, Hits on 2+, Wounds on 4+, AP6, Heavy 1. If a '6' is rolled to hit, the shot has AP1.
  Reaper Launcher 48"R, S5, AP3, Heavy 2.
  Scatter Laser 36"R, S6, AP6, Heavy D6.
  Shuriken Catapult 12"R, S4, AP5, Assault 2.
  Shuriken Pistol 12"R, S4, AP5, Pistol.
  Singing Spear 12"R, Wounds on 2+, AP-, Assault 1. May be used in close combat OR shooting, but not both in the same turn. Against vehicles, has 3*St + D6 AP.
  Witchblade Wounds on 2+. 3 * St + D6 AP.
Total Army Cost: 1504 Pts.
Notes:
All units with a save of 4+ or worse are Fleet of Foot.
Harlequin Allies only available when fighting against Chaos.

Models in Army: 61


Validation Results:
Total Points exceed maximum allowed roster size (max 1500).

Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 216 1284 14%
Elite (<=3unit) 3 0 471 1029 31%
Troops (>=2unit <=6unit) 4 2 407 1093 27%
Fst. Atck. (<=3unit) 1 2 70 1430 4%
Hvy. Supp. (<=3unit) 2 1 340 1160 22%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 11 n/a 178 n/a 11%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.